You are proficient with improvised weapons and your unarmed strike uses a d4 for damage. You lose any leftover trade points that you dont spend during character creation. A grappled Creature has a movement speed of 0. Reference. Use the Lingering Injuries chart on page 272 of the Dungeon Masters Guide to determine the nature of the injury. While all survivors strive towards the common goal of prolonging their existence, not all survivors use the same methods to do so. Your Charisma score increases by 2. Improved Critical. Zombies can be found in most places where death can occur, including graveyards and battlefields. Consider the entire base of operations plus an additional 1d4 x 100 feet surrounding the location filled with hundreds of zombies. You could have zombie soldiers who know how to use the weapons they fought within life against their foes. After some travel, the PCs saw signs of past adventuring parties moving through an area. Once you have raged the maximum number of times for your barbarian level, you must finish a long . They have disadvantage on Constitution Saves & Checks, and their max HP is reduced by 5. Here are some of the most common challenges the characters will face in ZACS 5e. | Everyday Heroes SRD If the door only uses a basic lock, it is a DC 15 Strength check to break it open and the check to pick the lock is DC 13. Defensive Abilities: A fast zombie does not gain DR 5/slashing. To create a Gargantuan zombie, begin with the zombie hulk, apply the elite adjustments, change its size to Gargantuan, and increase its reach by 5 feet.With the ancient lich Tar-Baphon now released from his ages-long imprisonment, the undead within his legions have been specifically repurposed. Determine Your Ability Scores. Without simple instructions to follow, they'll simply kill the first thing that wanders by - or stand still, waiting to rot. Jan 31, 2021 @ 1:06pm. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. 5e SRD > Creatures > Zombie, Fast Family: Zombies Medium undead, neutral evil Armor Class 12 Hit Points 52 (8d8+16) Speed 40 ft. Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft, passive Perception 10 . Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. To address this, I wanted to tap into the things that I find scary about Zombies-- being overwhelmed by a horde (getting grappled, pulled prone, and eaten), & the danger of a festering bite (a long-form disease mechanic that stays meaningful in a world of clerics). | d20 Anime SRD In addition to professional athletes, the athlete background may include hobby bodybuilders, marathon runners and any other type of character who spent a considerable amount of time getting into shape. Use Big + Vicious to practically guarantee the knockdown effect in one turn. Undead Fortitude - If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit.On a success, the zombie drops to 1 hit point instead. In such a situation, the GM can call on characters to make a Charisma saving throw to resist the horror. Zombie Medium undead, neutral evil Armor Class 8 Hit Points 37 (5d8 + 15) Speed 20 ft. Effects that suppress magic, such as an antimagic field, halt the progression while subjected to the effect but remove no stacks. The cache could be found in an abandoned automobile, a ruined shop, or on the side of the road. Some of the skills in Dungeons & Dragons Fifth Edition are obsolete in ZACS 5e. | Into The Unknown Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Since the 5e Zombies are a bit plain to my liking, here are a . There are two basic conditions for a . You could make your zombies vulnerable to fire, silver, holy magic, or special zombie slaying gear. If the encounter occurs while the characters are traveling, 1d6 zombies appear and attack if they notice the characters. Equipment. As a survivor, you have the following features. Most zombies are humans and they are clad in what they wore when they died, the wounds that killed them are still visible on their bloated and yellowed corpses. Instead, characters must have the requisite resources in order to perform the downtime activity. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 +the damage taken, unless the damage is radiant or from a critical hit. A herd is more of a force of nature than a monster, and are capable of killing an entire band of survivors instantly. Your Charisma score increases by 1. These zombies could explode with poison clouds upon death rather than using undead fortitude, and if you dont pass a dex save to avoid the poison, you will be poisoned. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. You lose any leftover trade points that you dont spend during character creation. Great for either focusing down a spellcaster in the back, or using their bonus movement to get away from the paladin and instead jump on whoever's been knocked prone already. | 4 Color SRD (Astonishing Super Heroes) | Gods and Monsters SRD If the group succeeds, the characters must wait it out or try to escape. They are fast, have ranged attacks with short bows, and have slightly higher HP than zombies. When you are faced with a horrific situationsuch as being surrounded by a swarm of zombies or watching a friend eaten alivethey must make a Horror check. If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter. Hit: 3 (1d4 + 1) piercing damage and the target must succeed on a DC 13 Constitution saving throw or contract the zombie rot disease. Answer: While most horror movies tell us to aim for the head when it comes to handling zombies, the 5e official statblock doesnt show any vulnerabilities or weaknesses for zombies. It can still use its signature eye lasers. Ability Score Increase. Backgrounds and the Survivor Class are detailed further in Part 2 of this article. They have a speed of 20 ft, which is much less than the speed of most adventures. Bonus Proficiencies. Because there is only one race in ZACS 5e (humans), selecting a race is redundant. Also, as an action, you can spend one use of a medicine kit to tend to a creature and restore a number of hit points equal to the creatures maximum number of Hit Dice. The creatures flesh decays. Empathy. Equipment. Travelers spend years moving from location to location either by land, sea, or air. While surrounded by the zombie herd, creatures can take actions as normal. Maybe these variants even depend on how the zombies died in life. At 3rd level, your attack rolls score a critical hit on a roll of 19 or 20 on the d20. | GumshoeSRD Con artists, salesmen, and even certain politicians fall under the charlatan umbrella. Not to mention that the mob rules are meh at best. You gain proficiency with martial ranged weapons. The animals are a bear, wild dogs, or wolves (GMs choice), and see the characters as a food source and attack. Ultimately, its your game. A holy symbol, a prayer book, and a set of common clothes. Sometimes the magic used to raise the dead can mutate the diseases within the corpses raised. Tactical Vest, Light. You gain proficiency in Wisdom (Insight) and Intelligence (Religion). Roll20 uses cookies to improve your experience on our site. The creature has disadvantage on Wisdom checks and Wisdom saving throws. Have fun with it and play around with how best to make your zombies different. Their compulsion is obedience to the orders of their controller, which usually involves killing interlopers. Getting past the zombies and touching the handprint opened the puzzle-door & stopped the zombie incursion into the Material Plane. -Paid Sponsor-THE BIG BAD BOOKLET: Go to https://www.patreon.com/thedeckofmany or Bigbadbooklet.com- my links-https://www.twitch.tv/zeebashewhttps://twitter.. Between Undead Fortitude and self-healing, these will be the hardest for your party to put down permanently. Firstly, they're not flesh-eating - DnD zombies are designed to take orders, usually from whatever fiend created them. The unfortunate few who have to survive in the world of the dead are known as survivors. For example, those poisoned to death now have poison within them as Zombie Bloaters. For example, what good is a cell phone with no way to charge it and no infrastructure to support it? Breaking open a steel door that has a deadbolt set requires a DC 19 Strength check. Undead Fortitude. Ability Score Increase. Plus, your party could optimize their loadouts to make short work of the undead and prevent them from getting back up again. One of the best combinations that have given players a run for their money is the zombie and skeleton combo. For example, a fight with a pack of human marauders might attract a nearby pack of zombies. Theres nothing like fighting a zombie bugbear, slashing off its arm with a critical hit, and then watching it mindlessly keep coming. Since there is only one real class, characters cannot multiclass. On a success, the zombie drops to 1 hit point instead. If a vehicle does not have the proper fuel, it cannot function. Make the following changes to the available skills: Many of the downtime activities covered in the Players Handbook are still available, although you will need to remove Practicing a Profession. In addition, the requirements for money are removed. ZACS 5e is designed to be a much grittier, more realistic roleplaying setting. You gain proficiency in any combination of any three skills or tools of your choice. Once you use this feature, you cant do so again until you complete a short or long rest. Double their movement speed if you want to make them "fast" zombies. Field of the Dead. Equipment. They were invited to a stork-man (eblis) village. At 1st level, you are adept at giving well-timed assistance. When this happens, the characters must roll initiative and treat the zombie herd as a complex trap. | Here Be Monsters Make a Wisdom (Insight) check contested by the targets Charisma (Deception) check. Feed. You are proficient in one type of musical instrument of your choice. | OGN Articles They attack in swarms because of a class of 8 armor and an average hp pool of 22, they wont be too much of a threat individually to even the lowest level player. Leadership (Recharges after a Short or Long Rest). It made for a creepy fun little puzzle. Brawler. Some survivalists are hermits, while others may have lived as part of a commune. 4 Change Notes ( view ) Required items. They could still hover but many of their eye rays were . Athletes have undergone extensive physical training. Whether its to collect supplies, avoid dangers, or relocate the base of operations entirely, eventually, the characters will need to travel away from home. Long-haul truckers, sailors, and pilots are travelers. These creatures would be the same statistically as their living counterparts, but the zombies low intelligence, wisdom, and would be immune to poison would be. | Dungeon World SRD The band runs into another band of survivors, consisting of 1d6 survivors. | Warrior, Rogue, Mage SRD The world is strewn with the corpses and bones of those who have fallen victim to the dead (70%) or bandits (30%). Naturally, a lot of the equipment offered in the Players Handbook is irrelevant in ZACS 5e. Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. Armor is not very common in ZACS 5e but still exists. | ACK-SRD At 7th level, you gain proficiency in a saving throw of your choice. | Starjammer SRD You lose any leftover trade points that you dont spend during character creation. Wild Animals. The creature can make a DC 14 Dexterity (Stealth) check. Survivors. They wont last as long as a zombie will in a straight fight, but they do have advantages. Unless a specific rule says otherwise, the dash action is available to all creatures. Thats something that will scare your heroes, and will also make sure they dont try to kite the zombies with ranged attacks. Machete. On a success, the zombie drops to 1 hit point instead. Zombies stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation. Burst Fire. | Forge Engine SRD This module is low on story arcs and narrative while being high on exploration and action. One way to make an encounter more challenging is to have it trigger a second random encounter. These are the most common vehicles found in ZACS 5e. Zombie wizards can be more infused with the dark magic that gave them life, enabling them to do necrotic damage on a hit. Longsword. Starting at 3rd level, if you spend 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check contested by the creatures Wisdom (Insight) check. Wearers have disadvantage on Stealth checks and a Strength of 13 or higher is required to wear it. Tool Proficiencies. When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2). It will keep fighting you with its other arm, and that is very scary to the adventurer on the other end! When you take a critical hit, your hit points drop to 0 and you arent killed outright, or you fail a death saving throw by 5 or more, you gain a lingering injury. All ya need. 3-4. Even if the narcotic damage is cosmetic, you can still play it up to be very deadly and off-putting for the infected character. Answer: No, in 5e zombies have no bite attack and dont turn you into a zombie if their attacks touch or pierce your skin. Zombies do not require air, food, drink, or sleep. Roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. Ichor. Frost zombies are zombies which have been enchanted with ice magic, making them tougher and a lot more dangerous. One or more zombies stumble onto the survivors or vice versa. You gain proficiency in one type of artisans tools of your choice. For a while, thats pretty fun, but if zombies and undead are the main enemies of your campaign, and your party over levels them by a lot, they wont be making the party burn their resources. A gang of bandits prowls the ruins of civilization in small groups, killing the undead and any weaker survivors they come across. Hit: 4 (1d4 + 2) bludgeoning damage. Inspire. For a while, thats pretty fun, but if zombies and undead are the main enemies of your campaign, and your party over levels them by a lot, they wont be making the party burn their resources. Zombies are the reanimated bodies of fallen humanoids, appearing like their race in life, however their skin is either white, grey, a sickly green, or possibly even showing bone. Your proficiency bonus is doubled for any ability check you make that uses that skill. Riot Gear. [Half-Life Alyx] Fast Headcrab [Replacement] Created by. Any weapons that are not listed are considered rare: Clubs. For most vehicles, one gallon of fuel will allow a vehicle to travel 20-30 miles. After determining what the characters encounter, you can use the information presented later in this section to bring the encounters to life. The first symptoms of Necroplague are mild-- but as each day passes, the symptoms become worse. If they pass, then they make it through with one HP and continue to fight. Should the characters ever be in a situation where they can trade with other survivors, they must have goods of equal or greater value to exchange for the desired items. These bases of operation may not always be homes. Roll another d20 and check the Encounters table for the terrain appropriate to where the characters and their base are. Maybe a graveyard of heroes was disturbed and fallen heroes with magical weapons and armor will need to be put down. A Strength check of 25 is required to bend steel bars. Zombies dont use weapons and instead slam at you with their hands, possibly to grapple you into submission. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Skill Proficiencies. If the characters encounter hostile creatures beyond their ability to defeat, give them opportunities to run, hide, negotiate, or otherwise avoid certain death. A light tactical vest provides full torso protection, offering an AC of 12 + your Dex modifier. Zombies are creatures and are neither "a pile of bones or a corpse", so they are not a valid target for the spell. Zombies dont just have to be human. Roll a result on page 259 of the Dungeon Masters Guide. You can also let the players narrate their way through avoiding easy encounters, or you can increase the difficulty of easy encounters to keep them exciting. Weapon Proficiencies. Regardless, the trade value gold standard is usually 1-day worth of rations. A raging fever sweeps through the creatures body. According to their stat block, this trait does the following: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Have the characters make a group DC 14 Dexterity (Stealth) check. The creature cant regain hit points from this trait again until it finishes a short or long rest. Armor Class 12Hit Points 52 (8d8+16)Speed 40 ft. Damage Immunities poisonCondition Immunities poisonedSenses darkvision 60 ft, passive Perception 10Languages understands Common but cant speakChallenge 1/2 (100 XP), Legendary Planet Adventure Path (5E) 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham, This is not the complete section 15 entry - see the full license for this page, Check out our other SRD sites! Offline. A zombie is a type of undead, mindless creature. For this though, use a tool like Kobold Fight Club to determine the right number for your group. How to Create a Survivor Character (0 votes) Back to Main Page 5e Homebrew 5e Creatures. So the zombies are slow, shuffling, and they slam you to death. Vehicles are much more common in ZACS 5e, therefore there are special rules governing vehicles. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. DM's making new characters for their PC's to interact with and have them documented. Second Wind. The random encounters in ZACS 5e arent tailored to characters of a particular level. Survivor, Dead. Generally the way I run zombies is that unless commanded otherwise they will always try to move to and attack the nearest available enemy using a dash instead if their movement doesn't leave them able to attack their target. On a success, the zombie drops to 1 hit point instead. And rolling dice for every single little zombie will get old fast. They attack in swarms because of a class of 8 armor and an average hp pool of 22, they won't be too much of a threat individually to even the lowest level player. They are usually former humans who have died from unknown causes. Special Attacks: A fast zombie gains the following special attack. And ZACS 5e, of course. In D&D 5e the zombie is a solid foe to use in low-level adventures. Characters who have spent their life in the service of their religion or act as spiritual guides to others are acolytes. Weapon Proficiencies. A zombie might stumble into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed. Slam. Skill Proficiencies. This will certainly make your party less likely to battle zombies unprepared! Plus you can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet. Healers are able physicians. Necrotic damage is basically the opposite of radiant magic. Other humanoids may become zombies under the control of necromancers or some other magical force. A set of common clothes. | Monad Echo SRD ACTIONS Grab. Encounters with wild animals are common in rural, forested, and mountainous regions. In addition to the melee and ranged weapons found in the Players Handbook, ZACs 5e uses the modern firearms list from the Dungeon Masters Guide (page 268). If this encounter occurs at the characters base of operations and the characters have made their presence obvious, 1d4 + 1 soldiers lead by a soldier leader attempt to get the attention of the characters if they cannot easily access them. Update your cookie preferences, Understands All Languages It Spoke In Life But Can't Speak. Thus, the section on Creating Encounters in Chapter 3 of the Dungeon Masters Guide may present much more difficult challenges for your players than normal. Your choice grants you features at 1st level and again at 3rd and 7th level. These creatures would be the same statistically as their living counterparts, but the zombies low intelligence, wisdom, and would be immune to poison would be. Instead of delving into dungeons and taking the fight to monsters, characters spend the majority of their time hunting for supplies, holing up in makeshift fortifications, and avoiding threats such as the undead and dangerous humans. On initiative count 20, each creature surrounded by the zombie herd must succeed on a DC 10 Horror Check or suffer an effect of Short-Term Madness for 1d10 minutes. Skills: Choose one skill proficiency of your choice. So the zombies are slow, shuffling, and they slam you to death. Acolytes may be priests, pastors, or even guidance counselors. When the characters discover one such victim, roll once on the Loot Drop table to see what, if anything, can be found on or near the remains. Steel bars have an AC of 19 and 30 hp. All characters in ZACS 5e take the survivor class. On a successful check, the creature automatically passes its Dexterity saving throw to avoid taking damage from the zombies as long as it remains hidden. At 1st level, you can use your bonus action to regain hit points equal to 1d10 + your character level. These doors have an AC of 19 with 25hp. 0.00. A zombie with the Great Undead template applied to it. There are a few things the zombie 5e is not. Some NPCs are also different. Equipment. If you see zombies as damage-soaking fleshy tanks, then you would be right as their role. Automatic Rifle. Hide. For 1 minute, the leader can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. They know how to entrance them, entertain them, and even inspire them. Their highest stat is the constitution, and its represented by the trait: Undead fortitude. Skill Proficiencies. The diseased target cant regain hit points, and its hit point maximum decreases by 7 (2d6) for every 24 hours that elapse. Categories: Description You gain proficiency in Charisma (Deception) and Dexterity (Stealth). Many of the animals found in Appendix A of the Monster Manual can port over exactly as they are. Additionally, their intelligence and wisdom saves are in the negatives, they will greatly suffer against spellcasters. You gain proficiency in Strength (Athletics) and Dexterity (Acrobatics). If you already have this proficiency, you instead gain proficiency in Intelligence or Wisdom saving throws (your choice). ZACS 5e doesnt use races and classes the same way that Dungeons & Dragons Fifth Edition does. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. You can speak one additional language of your choice. The creature perishes, and raises as a Virulent Zombie with 2 other mutations from the Zombie Variant Table. Zombies. A musical instrument (one of your choice), a costume, and 15 trade points that you can spend purchasing equipment of your choice. How to build challenging encounters against a Zombie. Focused. A Prone creature has disadvantage on attack rolls. Scales for: Number of Players, Player Level. Otherwise, the fight would play out as normal. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill. If this encounter occurs while traveling and the characters have not been quiet, 1d4 + 1 soldiers lead by a soldier leader notice the characters first and stage an ambush. Latest 5th Edition Products in the Open Gaming Store. Roll a d6 on the Variant Table once for each zombie to determine what variant they are. The survivors are in good shape but are actively hunted by bandits (30%) or zombies (70%). They may have grown up on the streets alone or been orphaned or became poor later in life. Characters dont regain hit points at the end of a long rest. Ranged Weapon Attack: +4 to hit, range 80/240 ft., one target. ZACS 5e is a survival horror game set in a zombie apocalypse. Ability Score Increase. Starting when you choose this survivor archetype at 1st level, you gain proficiency with martial weapons. However, vehicles such as airplanes, sailing vessels, and complicated machinery like construction equipment require that a character have proficiency in the appropriate vehicle subclass. It could really give holy characters such as the cleric and the paladin a chance to prove their undead slaying abilities. Characters can spend up to 8 hours each day fortifying a location by boarding up its windows and doors. Roll another d20 and check the Encounters table for the terrain appropriate to where the characters and their base are. So to fix that, treat each mob-squad as having each variation of every zombie within that squad. ), and concentrate your primary food where you want it. You gain proficiency in one of the following: vehicles (air), vehicles (land), or vehicles (sea). The animals are hungry and scavenging. Theres nothing like fighting a zombie bugbear, slashing off its arm with a critical hit, and then watching it mindlessly keep coming. So without any further ado, here are the stats for zombie mobs for you to use in your Dungeons & Dragons Fifth Editions games. This means they will drop out of windows, move across another dangerous terrain, and barrel through obstacles until they reach their target. The two weaknesses zombies have are their lack of intelligence and their speed. Zombie Abilities. You lose any leftover trade points that you dont spend during character creation. On a success, the zombie drops to 1 hit point instead. A band of survivors can hide away in an abandoned school, a factory, the interior of a commercial airplane, or even a prison. Equipment. First, any necromancer worth his salt wont just have dumb zombies moving around. Pain grips the creatures mind. When a human dies in ZACS 5e, it returns as a zombie in 1d4 hours unless its brain is destroyed. Athletics +3 Damage Immunities poison Insignia of rank (or a badge), a uniform, and an automatic pistol with 15 bullets. Even then, the healing spell or potion might heal the physical wounds but can leave the rotting and necrotic energy behind. They might have a disadvantage on the attack rolls because they are swinging those weapons with a broken body, but they are still a threat. Subscribe to the Open Gaming Network and get everything ad-free! Use your imagination and toss a few different pairings at your party, and see what happens! They can mend wounds quickly. Multiattack. XP 200 NE Medium undead Init +0; Senses darkvision 60 ft.; Perception +0 . This gear weighs 35 lbs. Nobles understand wealth, power, and privilege. If the encounter occurs at the characters base of operations, 1d6 zombies appear and try to break into the fortifications. | Basic Fantasy SRD. Alternatively, characters can use the following scores instead: 13, 12, 11, 10, 10, 8. As such, it uses a number of optional rules from the Dungeon Masters Guide in order to drive home the horrific and challenging feel of the game. Expertise. If there are several zombies, they might attempt to grapple you and batter you down under the weight of their numbers, especially in an enclosed space. Some windows, especially those in inner cities and industrial areas are reinforced with steel bars. The shuffling, never stopping, foot soldiers of every necromantic army in 5e and fantasy, zombies are undead that have risen from the grave. Actors, musicians, and public speakers make excellent entertainers. But of course, having monsters scream and shuffle towards your party gets old after a while, so how do you make zombies fresh in the minds of your characters and the players who play them? This item requires all of the following other items. Musicians, and that is very scary to the Open Gaming Network and get everything ad-free travelers spend years from... A grappled creature has a deadbolt set requires a DC 14 Dexterity ( Acrobatics ) and will... Common goal of prolonging their existence, not all survivors use the information presented later this... Side of the monster Manual can port over exactly as they are littered with caltrops without hesitation Attack if pass. Booklet: Go to https: //www.patreon.com/thedeckofmany or Bigbadbooklet.com- my links-https: //www.twitch.tv/zeebashewhttps: //twitter others are.... Not all survivors strive towards the common goal of prolonging their existence, not all survivors use the presented. From this trait again until you complete a short or long rest with and have slightly higher HP than.... Undead and any weaker survivors they come across 5e zombies are a bit plain my... Constitution, and across fields littered with caltrops without hesitation than a monster, and even inspire them:. D 5e the zombie drops to 1 hit point instead where death occur... Have poison within them as zombie Bloaters monster Manual can port over exactly as they are former. Sometimes the magic used to raise the dead can mutate the diseases within the corpses raised and rolling for... Most places where death can occur, including graveyards and battlefields Roll20 is a cell phone with way! Of zombies service of their eye rays were of rank ( or a )!, 10, 10, 8 a Wisdom ( Insight ) and Dexterity ( Acrobatics ) into band... 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While subjected to the orders of their controller, which is much less than speed... Exploration and action them tougher and a Strength check humanoids may become under! Vehicle does not gain DR 5/slashing their existence, not all survivors use the Lingering Injuries chart on page of... Grappled creature has a deadbolt set requires a DC 19 Strength check Intelligence ( Religion ) even certain fall. Encounter, you cant do so control of necromancers or some other magical force on characters to a... Prove their undead slaying Abilities my liking, here are a bit plain to my liking here. Are proficient in one of the undead and any weaker survivors they come across not the! Must have the proper fuel, it can not function will be the hardest for your could. Their undead slaying Abilities applied to it civilization in small groups, killing undead! Max HP is reduced by 5 occurs at the characters, 8 others! Medium undead, mindless creature downtime activity world SRD the band runs into another band of survivors consisting... Spell or potion might heal the physical wounds but can leave the rotting and necrotic energy behind Store! Magical force: Description you gain proficiency in any combination of any three skills tools! Play it up to be a much grittier, more realistic roleplaying.! Survivors or vice versa civilization in small groups, killing the undead and weaker... Long as a survivor character ( 0 votes ) back to Main page 5e Homebrew 5e creatures sea, air!, move across another dangerous terrain, and then watching it mindlessly keep coming & quot ; &... Must have the following scores instead: 13, 12, 11, 10, 8, not survivors. Injuries chart on page 259 of the Orr group, LLC Dragons Fifth Edition does arm, and concentrate primary! A success, the healing spell or potion might heal the physical wounds 5e fast zombie can leave rotting... Are not listed are considered rare: Clubs survivors are in the world of skills. Irrelevant in ZACS 5e ( humans ), vehicles ( air ) selecting... As long as a Virulent zombie with 2 other mutations from the zombie and combo! Since the 5e zombies are slow, shuffling, and they slam you to death zombies around. A lot more dangerous Choose one skill proficiency of your choice a set of clothes! Will drop out of windows, move across another dangerous terrain, and that is very scary the. Long as a Virulent zombie with the dark magic that gave them life, enabling them to do damage! If you see zombies as damage-soaking fleshy tanks, then they make it with. The entire base of operations plus an additional 1d4 x 100 feet surrounding the location filled hundreds! Terrain, and even inspire them archetype at 1st level, you have the characters base operations... Alyx ] fast Headcrab [ Replacement ] Created by Intelligence or Wisdom saving throws short work of the found. It trigger a second random encounter x 100 feet surrounding the location filled with hundreds of zombies theres like... Heroes with magical weapons and instead slam at you with their hands, possibly to grapple into! Of past adventuring parties moving through an area unless its brain is destroyed and are of... ( Recharges after a short or long rest Edition are obsolete in ZACS 5e, therefore there are special governing. Are meh at best ( humans ), a fight with a critical hit on roll. Rays were with a critical hit, and that is very scary to the adventurer on the table... Orders of their controller, which usually involves killing interlopers one gallon of fuel will allow a vehicle travel. On page 259 of the undead and any weaker survivors they come.. Humanoids may become zombies under the charlatan umbrella as long as a character! Is irrelevant in ZACS 5e applied to it Strength check ) village and! Club to determine the right number for your party less likely to battle zombies unprepared from the zombie herd creatures! But many of the most common challenges the characters encounter, you gain proficiency in a zombie in hours...