Updated the included Custom Music framework. Fixed an issue where players could walk out of bounds in town east. Fixed an issue where the Jenkins' Residence color and the pathing around Clint's house were inconsistent on the world map. This event is triggered after the player has reached level 120 in the mines, at a 30% trigger chance. Fixed an issue where the player would get stuck during Lewis' and Marnie's six heart event. Fixed a water shader bug on at the stairs at ???. Added a "Immersive Shadows" configuration (default = "true"). Decreased Galaxy Hammer defense bonus (15 > 10). Added the "Mother Starfruit Tree" and "Starfruit Friends" to Junimo Woods if players took over Aurora Vineyard in the CC route. Fixed an issue where in some cases Lance's blink relic was a Joja soda machine during his 4 heart event. ??? It'll remove the long part of grass adjacent to the dirt crop field. Fixed Sam's 10 heart event. 10-18-2020: Fixed an issue where the harder community center bundles configuration could be toggled on if players had installed the More New Fish mod. Fixed a glitch where fences had snow on them outside of winter. Further balanced Gunther's reward to players after donating 60 artifacts to the museum. Crimson Badlands and the refurbished Community Center interior have received huge overhauls. Fixed a bug where the halloween festival wouldn't load. Fixed an issue where players couldn't trigger Claire's 12 heart part 2 and Sandy's 5 heart if Grandpa's Farm was installed but wasn't being played on. It must be spring or summer. The new vanilla end-game weapons have the tempered galaxy weapon stats. videogame_asset My games. Fixed an issue where the beach boat to Grampleton Fields wasn't patched during the night market. Some locations have rare fish. Fixed an issue where Gunther and Susan overlapped at the saloon. Fixed an issue where the player clipped into Penny during the main Luau event. Changed a schedule of Sam where he stood behind a bush in town. On Wednesdays, Thursdays, Saturday, and Sundays Clint will now do activites in his backyard before opening for the day. There's a lot of lore to discover. Fixed an issue on IF2R where players couldn't ride their horses back from the west of the bus stop. Added spouse patios on Grandpa's Farm and Immersive Farm 2 Remastered for Sophia, Victor, Olivia, and Claire. Added the vanilla railroad boulder that blocks access to the summit and a new quest to remove it. Willy sends a letter alerting the player when they meet the requirements. Fixed an issue where players couldn't trigger Kent's 10 heart event when meeting the required conditions. During winter on Mondays, she will spend most of her day in her shed. Fixed a bug where Victor and Olivia's dialogue box would sometimes cut out during marriage. Fixed an issue where Leah's Sunday schedule bugged out and had her trapped in the void within her own home all day. Fixed an issue where Lance displayed a partially invisible frame when getting kissed if seasonal cute villager outfits for SVE was installed. ^. Fixed an issue where Leah harvested her crops at the community garden during winter. Players with exisiting SVE saves may receive many letters all at once, including letters that are irrelevant. Fixed an issue where the IF2R greenhouse wouldn't correctly warp players. Removed the event script in the optional download file (I no longer have the time to update this word document). Fixed an issue where Andy mentioned Joja mart in his 4 heart event after Community Center completion. Edited a couple stumps on IF2R that would glitch into other debris when you started a new farm. For starters, she is pretty well off and owns her own home that she lives in with her grown son, Victor. Players must Install PyTK and TMX Loader. 10-19-2020: Changed several IF2R configuration conditions. If players are updating to 1.7, they must remove "[zCP] FlashShifter's Seasonal Edits" and "[CP] Karmylla's Immersive Maps - SVE EDITION" from their mods directory. Removed a couple static trees on the Mountain map due to requests. Reverted back many changes in the addition of dynamic tokens as these were breaking the Greenhouse and Farm map. Fixed an issue where farmhands didn't get ??? Added schedule dialogue to vanilla characters when in a "new area". Required( ) Stardew Valley Expanded Korean Translation(SVE ). Copyright 2023 Robin Scott. Year 2 prerequisites are unchanged. Changed the wording on some locational messages. Restored Olivia's day 10 schedule where she purchases wine from Sophia (used to be broken). Removed the random probability triggers on Andy's 0 heart events that take place in year 1. - Major file restructures within the IF2R [CP] and [TMX] folders. Fixed a hard crash players experienced when walking near the Joja mart. Slightly nerfed the price of clownfish and starfish. Added new potions, bought from adventurer vendors after meeting certain conditions. Increased fiddlehead fern spawn chances in the Secret Woods during the summer season. Recolored the shalal shrub, ancient fern and rafflesia. Added more forage types to Andy's like category. Fixed an issue where Alesia had multiple character sprites in the Adventurer Guild. Added a beach shortcut to Grampleton Fields. All IF2R folders must be removed from the mods directory. It can now be triggered in summer and fall. Removed the location messages from benches that'd state players couldn't sit on them due to the lack of a sitting animation (this is an actual mod now. Players can no longer purchase stardrops from secret shops. Added a secret within a secret on Grandpa's Farm. Decreased ore spawns in the Highlands Cavern. Added mist effects to waterfalls on Grandpa's Farm (huge thanks to Esca). Added another warp point east of blue moon vineyard to the beach, allowing players entering from the forest to walk all the way ---> without having to adjust their walking pattern. Fixed a couple string errors in the desert. 09-15-2020: Fixed a crash that would occur after players saw a "certain event" in the joja quest line. Fixed an issue where Gunther's desk didn't open up for farmhands despite meeting the requirements. as a non-social NPC that'll follow ??? This was requested due to numerous lag issues players were experiencing. FIX FOR SEASON_DUSTY CRASHES: Throw out [CP] Karmyllas Immersive Maps and [TMX] Stardew Valley Expanded Locations from the mod directory, then reinstall the files. Fixed an issue where players couldn't unlock Sprite Spring if certain mods were installed. He'll also start disliking all alcoholic beverages and loving chicken related produce. Added a new monster: 'Corrupt Spirit'. Edited Shane's 7 heart event to be more negative and indirect. Completing all house upgrades has been removed as a requirement to start the Grandpa's Shed quest line. Added special order quests for Sophia, Olivia, Susan, Andy, and Marlon. chevron_right. Removed all yellow brick tiles in front of Robin's house. Fixed a freeze that'd occur at the winter star festival if Andy, Susan, Alex, or Linus gave the player a present. This author has not provided any additional notes regarding file permissions. Added Olivia as a marriage candidate - comes with a 10 heart event and a couple miscellaneous events. Fixed many miscellaneous map glitches in several maps. Fixed an issue where players with the New Fish mod only caught trash in SVE locations (mistake on my end). Updated the SVE code manifest, allowing compatibility with other mods using anti social NPCs. Added new egg locations that rotate every year for the egg festival. This mod is opted-in to receive Donation Points. 1 / 2. Added a new included framework developed by Esca (Farm Type Manager developer) to SVE called "Custom NPC Exclusions". Fixed an issue where players couldn't trigger the Joja ??? History 1.3.27: Introduced. #2. xAlphaStarOmegax Jan 23, 2021 @ 9:05am. Laid out path work for future recolor mods. 09-16-2020: Added nebula effects to Sprite Spring and lighting bloom for Forest West canopy trees. 10-16-2020: Coordinated with Pathoschild on an API fix (3.7.5) that'll prevent the community center, Joja Mart, and theater from glitching. Nerfed the tempered galaxy weapons (no effect if players already have them in possession). Fixed a visual glitch with Leo's treehouse if players completed the community shortcuts upgrade in the mountain. Gus now sells Grampleton Orange Chicken (unobtainable recipe) at the saloon after players have seen Sophia's 6 heart event. Optimized forest crop patches, which were causing long first time loads. Made small corrections to Claire's theater portraits. Fixed an issue where Sophia wasn't in the correct position during the egg festival main event. Changed the "New Fish" section graphic on the descriptions page. Added a quick event on IF2R and Grandpa's Farm where Marnie mentions farm animals will stay inside the fenced-in areas. Sophia's 12 heart can no longer be triggered on fall 4. Changed a schedule of Morris that had him walking close to penny at night. Added 14 heart events for Sophia, Olivia, and Victor. Added 4 new original soundtracks: 'Enchanted Waltz', 'Ominous Cavern', 'Lament', and 'HaruhiViolinSolo'. Replaced all SVE showcase images - they now show vanilla colors. Added a new cat statue sold at the Calico Desert Club. Fixed an issue where players couldn't turn in pam's billboard quest. Fixed several schedule clipping glitches. This mod removes some Town bushes permanently. one of the most endearing features of stardew valley There is dedication for expanded NPCs, both old and new, and the addition of new graduates and undergraduates. Removed a cherry blossom tree and grave stones from ???. Simplified and streamlined Grampleton Fields installation. I created a Patreon! This change is necessary since new end-game weapons are introduced in Stardew Valley 1.5. 10-18-2020: Fixed an issue where Grandpa's Shed was not repaired for farmhands in multiplayer. Fixed an issue where the auto-petter wasn't sold at JojaMart upon warehouse completion. Abigail, Sam, Sebastian, or Victor wouldn't show up for their Solarian Chronicles game if the player married one of them. Default = "false". In order to avoid issues with updating, SVE files must be deleted from players mod folders prior to adding the new version. They've been replaced with new end dialogue for involved characters. Fixed an issue where players weren't correctly warped after Lewis's year 2 town east event. Added a new sound track from Octopath Traveler: "Reminiscence". Favorite. Claire and Martin didn't attend festivals if they were in the theater map, despite players meeting the prerequisites. Replaced all SVE map images on the descriptions page - they now show vanilla colors. Fixed an issue where several tiles on the south east hill on IF2R clipped into trees and farm buildings. If you're already playing IF2R, the trees will take 30 in-game days to grow. Can you believe that!?). Mar 3, 2021. (These fixes fill you with determination). Changed how SVE NPCs are loaded into festivals. New music added by SVE no longer replaces vanilla soundtracks. Added "Harder Building Construction" as a configurable addition (default = false). This also caused Claire to disappear during her idle animation at cashier stand 3. Removed blue moon wine from Gus' shop to avoid an exploit. 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