Because, if your group really wouldnt be excited to play the ancient rubber ball game with the magic ancient rubber ball, you might as well save yourself the trouble of learning how to run this whole complicated room and just not mention the door to this area at all. Enjoy it, share it, and use it for your creations. Figuring out how long an hour is in any dungeon environment is always tricky, but for starters, remember that a short rest lasts an hour and a long rest lasts for eight hours. Room 19. They built city-states that banded together as empires and waged mighty wars against enemies both internal and external. Turns out that I still dont really understand the trap well enough to explain it any better than its been explained in the book. Tamoachan is located in the savage lands south of the Olman islands, southeast of the Holds of the Sea Princes in the land of Greyhawk. Think through how you want to handle it ahead of time. The liquid light is a character killer: once a character touches it, theyre pretty much doomed to death within 2 minutes. Diorama D: This scene depicts a war. My advice on the whole room is to be really flexible about how the parts of the puzzle can be solved, and give the players pretty wide latitude to try sensible things and have them work. Long rests will be almost impossible, because 8d6 poison damage all at once should be plenty to kill 5th-level characters. We will keep fighting for all libraries - stand with us! Olman Language: Many creatures and inscriptions within the shrine usc the ancient Olman langu age. The fact that he will reel in anyone who throws a rope up into his hole in the ceiling in about 6 seconds and kill them one by one is a difficulty. This printing has the 8-page illustration booklet packaged inside the
He finished it in a 48-hour typing session, in which he accidentally changed the name of the location from Tomoanchan to Tamoachan. Creatures in the caved-in area take 2d6 damage from falling debris and are slid to the nearest square outside the area (of your choice), and the caved-in area becomes blocking terrain. Cover is identical to the Second print, but the ISBN
There are a few places where theres significant danger of losing a PC permanently or semi-permanently, which is only really a problem if youre integrating the module into a wider adventure. Diorama A: This river scene has Olman men, women, and children working along a river. And people wonder why Adventurers are thought of as Murder Hobos. If you have experienced players, I think you should be OK with a 4th level party. Room 19 of "Shrine" contains a figurine of a spaceship called the "II-Nedraw." [5] Traversa concluded his review by saying, "Of all the modules TSR has published (and I have read them all) I would rate this right in the middle. Wizards of the Coast. Another feature of the original Hidden Shrine that's repeated here is a built-in guide to the pronunciation and meaning of many ofthe names that were taken or derived from Aztec and Mesoamerican culture. Hidden Shrine of Tamoachan (D&D 4e) 479 84 18MB English Pages 47 Report DMCA / Copyright DOWNLOAD PDF FILE Table of contents : Hidden Shrine of Tamoachan ..Page 1 Background ..Page 2 Adventure Start ..Page 3 2. A character who knows Supernal can make a DC 11 Insight check to correctly interpret any Olman writing. Apparently falling asleep for 5,000 years was a really popular thing back in the day. The doppelganger in the coffin that tries to impersonate a member of the party poses difficulties for you as a DM. I suppose their friends could come back and throw them a rope down, if they ever make it through the rest of the shrine, but sitting and waiting to be rescued is a lousy way to spend a game session. Alternate Nickname. Road map. Nope. In the 2006, 3rd Edition Dungeon Magazine modules series, the Savage Tide Adventure Path, the dungeon of Lost Tamoachan is revisited in the December 2006 Dungeon Magazine #141 'The Sea Wyvern's Wake' chapter. Advanced Dungeons & Dragons (1st Edition) Nickname. Only
In my version of the module the PCs were aware of a rival band (Blacktalon mercs) trying to bust the dungeon, who fell into a different part of the ruins during the opening narration. Open navigation menu Close suggestionsSearchSearch enChange Language close menu Language English(selected) Espaol Portugus Deutsch Franais Italiano One-click unsubscribe later if you don't enjoy the newsletter. 88 is labeled "Author's Copy" and signed by Harold Johnson in the upper left corner, but does not have Leason's
Alternate Nickname. If you want to do random encounters at all, I suggest running them at counterpoint to the poison damage rolls. It appeared in Dungeon #141 (December 2006). It also includes an illustrated booklet with fifteen pictures depicting various parts of the shrine to be shown to the players at the appropriate time. Use this map type to plan a road trip and to get driving directions in Vermontville. But 5th Edition is all about finding a storyor at least adding a little bit more detail to the world. The only way I can think of to permanently relieve this problem and save the characters life is to amputate the affected limb before the liquid light can spread beyond it. This is one of those rooms that can be left out of the adventure if you dont feel solid on how to run the room, or if you think that your players wouldnt be really interested by it. Both download and print editions of such books should be high quality. [4], The Hidden Shrine of Tamoachan was ranked the 18th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. So thats two character killers in one room. Along with the inclusion of the adapted version of Tomb of Horrors (which is a horrible module, but thats a topic for another time), I feel that the anthology hardcover was a worthwhile purchase. ISBN back
30MB Okay, guys, I said to the players, there was a trap here, but I cant figure out what its supposed to be doing. 300B9103001 EN TRAITS OF TAMOACHAN (TA-mo-a-chan: the home sought after) Tamoachan is not a typical dungeon. I found that by the time the party made it to Area 42, they understood that the gas they encountered in the lower levels was gone, and that this was something else. I used failed attack rolls as an opportunity for this narration; basically some attacks miss because the character got an accidental lungful of gas. Roost of the Conch ..Page 5 7. Dedicated to Zotzilaha, vampire god of the u nderworld, and built to imprison a powerful Far Realm entity, it is filled with lost secrets and merciless traps. C1 Hidden Shrine of Tamoachan by Harold Johnson & Jeff Leason. But it's probably just a fun easter egg. Year Published. Dont screw up that trust by lying to them about some stupid fake poison gas in an unnecessary room in a toss-off adventure module. The Olman are a Mesoamerican analogue society drawing heavily from the Aztecs but also theres some Mayan and Incan iconography sprinkled throughout. Also included are three pre-made characters for use if the scoring system is used. If youre integrating the shrine into a larger campaign, I would suggest just making the various inscriptions written in Common, or a local language like Chultan. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. For those who don't, save your [money] and make your own shrine. Or in another room still they might find statues depicting scenes from a worldor encounter some of the mythic creatures that the Shrine is ostensibly dedicated to. Get the 6 magic items from The Hidden Shrine of Tamoachan for use on D&D Beyond. Maybe they even say well, we give up, lets sit down and wait to die, and then they sit down and dont die because there was never any poison gas to begin with. It sets up an ancient society, populates a dungeon with monsters that are all centered around it, and gives compelling character to not only the civilization that built it, but to the creatures within it. Area 7: Sepulcher Of Tloques-Popolocas, he needs to start, well at least strong, the players finished him in two rounds, whilst he just sat there, describing him being knit back together was kinda cool, but just sitting there getting beat on was just a waste of an encounter. The item that enemy drops is also crazy. The dome at the room's center is actually a half dome with its open side facing toward the door, creating a small adobe structure that encloses a diorama. There are more traps and puzzles than combat encounters in this moduleif you have players who prefer solving puzzles to slinging swords, this module will suit them nicely. Sepulcher of Tloques-Popolocas ..Page 6 8. All rights reserved. For the low price though, I'm glad I bought this for the collection. Also included herein are background information, a large-scale referee's map, referee's notes, and new monsters and descriptions for an added taste of excitement. So, you might get a random roll in room 3, and a poison roll at room 6, and another random roll in room 9, and so forth. If you use the setup given here, continue reading. If I order a PoD of this, will I get the monochrome cover or the brown cover? So I guess theres not actually a trap here. I felt pretty silly, as I should have. Editor: Danni Button, Adam Harrison C1: The Hidden Shrine of Tamoachan. Also, their file size tends to be smaller than scanned image books. I just told my players that they couldnt take any long rests while in the poisoned areas of the dungeon, and left it at that. A one-in-twelve chance when youre only trying 9 times isnt going to pop up very often. The alcove room falls 10-ft and the northern side of the slab seesaw upward, blocking the passage. As soldiers stand guard, a priest in a bird costume blesses the fields. Second (1980): Monochrome. Seems like these older modules are printed quicker. Each of the six niches features a smaller diorama. And no, thats not exact, but its pretty close. Yes, the map is a bit murky- but it's useable. At least that way you can get the replaced-party-member situation out of the way quickly, and we all get on with our lives. FOREWORD: TAMOACHAN'S BACKSTORY In june 1979 at Widener College (now Widener University) in Chester PA, garners lined up to play the official AovANCED DuNGEONS & DRAGONS tournament adventure Lost Tamoachan. The serial number of the module
Read more, 286 And eventually it might come back to bite you as the DM: what happens if the solutions to the challenges just arent coming along, and its taking forever, and the characters somehow arent being poison-gassed to death? Read more, 382 Labeled "Complementary" in the upper left corner, Two Author's Copies, one for each of the two authors. BoLS Interactive LLC. This is a TPK trap, pure and simple. You cant really fault a module that presents a riddle that requires something of each member of a (pregenerated) party. Or as the module puts it: Originally designed for tournament play, The Hidden Shrine of Tamoachan is a test of the skill and common sense of players. They land in the lower chambers of an ancient underground labyrinth filled with dangerous tricks and traps, strange creatures, and poisonous gas. 80 You see some strange scribblings in a language you dont understand is not a good thing to be saying over and over in this module. On a failure, the character loses a healing surge, or hit points equal to his or her healing surge value if the character has no more healing surges. Visit Classicmodulestoday.com for instructions on . Monstrous Compendium Vol 3: Minecraft Creatures. TORRENT download. This purchase unlocks the entire contents of the book version for use with D&D Beyond, including the adventure in digital format in the game compendiumand access options from the book in the searchable listings, character builder, and digital sheet. cover, and finally with a brown color cover. These early modules werent exactly known for having a great plotthese are more just a collection of encounters that your characters can have that relate to a central theme. Otherwise, a character must make a DC 23 History check to understand the writing_ For speech, trying to understand what a creature speaking Olman is saying requires a DC 23 Insight check. Any way you decide to handle the language situation, you need to make sure that at least someone in the party can read the inscriptions. VAULT OF CHICOMOZTOC (Chee-ko-.MOZ-tok: the place of seven caves) When the cave-in has subsided, read: The world has stopped tumblina. PCs check in, but they dont check out. The A and B versions of the maps were created with different tools and each has a distinct look, but both accurately reflect the maps for The Hidden Shrine of Tamoachan. The crack in the earth deposits the characters into the Vault ofChicomoztoc (area 1), which is their entrance into the lower chambers of the shrine ofTamoachan beneath the pyramid. The map in the POD version is nigh unreadable. A separate booklet of artwork was included in the module, containing illustrations of what the player characters would see in specific encounters,[7] including work by Otus, Jeff Dee, Greg Fleming, David S. LaForce and David C. Sutherland III. 1t has many challenging traits, presented below. The original Origins pre-publication version did not have a module code and was titled Lost Tamoachan: The Hidden Shrine of Lubaatum. bat-monster. Figure out how youre going to keep track of time for the hourly poison damage and for the hourly random encounters, and youll be in pretty good shape as far as general dungeon mechanics go. To escape the shrine, the characters must find the exit. Grid and no-grid options of each map are provided. They reprinted it in Dungeon #209 (December 2012). When the dust settles, you see a rectanaular chamber of rouah-hewn stone blocks stretchina before you. The illustrations are accurate and add an extra dimension to the adventure. Otherwise, picking the lock requires a DC 23 Thievery check, or forcing it requires a DC 28 Athletics check. This adventure is meant to stand on its own, and includes areas on the map where DM's may add their own levels. You may want to make some changes to these rooms, or run them with extra care, especially if youre integrating the shrine into a larger campaign. Warlocks, are my bane! At its center is a threejoot-tall adobe dome. If you want to get a real look at Area 29s problems and potential, check out Playing Pelota in the Hidden Shrine of Tamoachan. However in order to do that, theyll have to make their way through a trap-filled temple filled with fiendish foes, including two forgotten Demigods, a giant crab and more. If youre planning on using these characters for adventures other than the shrine, these traps are especially problematic. Theres nothing plot-critical in here, and the treasure you get isnt that compelling either. Its county seat and largest city is Hattiesburg. Get the 11 monsters from The Hidden Shrine of Tamoachan for use on D&D Beyond. Lost Tamoachan is extremely rare and will require special emphasis when
Scribd is the world's largest social reading and publishing site. back cover bottom left, Product Number back cover bottom right. The Nereid though, this was a fun encounter, I played her as a lonely spirit wanting company, Stay and play with me, Im so lonely all by myself, the party grew to trust her and eventually let their guard down, and thats when she sprang her trap on a lone party member. Good POD. One-click unsubscribe later if you don't enjoy the newsletter. Seven maps at 70 DPI ready for online use. It was later reprinted as C1 The Hidden Shrine
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