Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. In John Houlihan, Adam Lee eds. Pack Tactics. The seeds of these stories now rest in your hands. Armor Class 15 (natural armor) Hit Points 97 (13d8 + 39) Speed 30 ft. STR DEX CON INT WIS CHA 18 (+4) 10 (+O) 17 (+3) 4 (-3) 6 (-2) 6 (-2) Saving Throws Wis +1 Damage Resistances cold, necrotic Damage Immunities poison Condition Immunities charmed, exhaustion, frightened, paralyzed , poisoned Senses darkvision 60 ft., passive Perception 8 Languages understands the languages it knew in life but can't speak Challenge 5 (1,800 XP) Turn Resistance. Shortsword. The seven adventures include: The Sunless Citadel and The Forge of Fury, originally written for Third Edition; The Hidden Shrine of Tamoachan, White Plume Mountain, Against the Giants, and Tomb . Sunlight Sensitivity. Her spellcasting ability is Intelligence (spell save DC 13 , +5 to hit with spell attacks). Duergar Resilience. Its spellcasting ability for it is Charisma. ACTIONS Multiattack. It's fair to give them a warning, especially if they are new and don't un- derstand how the game works. The transmute, has the following wizard spells prepared : Cantrips (at will) : light, mending, prestidigitation, ray offrost 1st level (4 slots) : chromatic orb, expeditious retreat,* mage armor 2nd level (3 slots) : alter self? Mimicry. B: Random Encounters [+] The sea lion can breathe air and water. The attacker must make a DC 15 Wisdom saving throw. The enchanter is a 9th-level spellcaster. After being created by a secret ritual, a dread warrior is further enchanted so that a Red Wizard can employ the creature in the fashion of a spellcaster's familiar. Paper Minis of The Sunless Citadel (Tales from the Yawning Portal) - All the minis you need to play The Sunless Citadel. She has the following wizard spells prepared : Cantrips (at will) : light , prestidigitation, ray offrost 1st level (2 slots): color spray, magic missile, shield, sleep Tree Thrall. Sunlight Hypersensitivity. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Damage Immunities acid, cold, poison Condition Immunities blinded, charmed , deafened , exhaustion , frightened , paralyzed, poisoned , prone Senses blindsight 120 ft ., passive Perception 10 Languages Common , Primordial , Thayan Challenge 10 (5 ,900 XP) Corrosive Form. DO NOT BUY THIS BOOK. Blurb from the publisher: 'Dread tales told in the dead of night. APPENDIX B I CREATURES ACTIONS Dagger. The kraken creates three bolts of lightning, each of which can strike a target the kraken can see within 150 feet ofit. Tales from the Yawning Portal is a compilation book of seven adventures compiled from over 40 years of D&D. From the Gygaxian ecology adventures of 1st and 2nd edition to the narrative laced missions of 3rd and 4th, there is enough dungeon here to run a complete campaign and bring your players all the way to 15th level, at which point you will dutifully kill them in the Tomb of Horrors. Much like the Dungeon Master's Guide, this book is essential for anyone looking to get into 5th edition. Publisher Blurb: The Roll20 version of Tales from the Yawning Portal from Dungeons & Dragons brings seven classic adventures to a new game edition and a new platform! These creatures automatically succeed on their saving throws against the spell. NECROMANCER Medium humanoid (any race), any alignment Armor Class 12 (15 with mage armor) Hit Points 66 (12d8 + 12) Speed 30 ft. DEX 14 (+2) DEX CON INT WIS CHA 1 (-5) 20 (+5) 17 (+3) 10 (+O) 16 (+3) Saving Throws Int +7, Wis +4 Skills Arcana +7, Insight +4 Damage Resistances lightning, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks OOZE MASTER STR 9 (-1) STR 16 (+3) CON INT WIS CHA 12 (+l) 17 (+3) 12 (+l) 11 (+O) Saving Throws Int +7, Wis +5 Skills Arcana +7, History +7 Damage Resistances necrotic Senses passive Perception 11 Languages any four languages Challenge 9 (5 ,000 XP) Spellcasting. While in sunlight, the mist has disadvantage on attack rolls and ability checks. Tales from the Yawning Portal includes the following adventures: Against the Giants Dead in Thay Forge of Fury The Hidden Shrine of Tamoachan The Sunless Citadel Tomb of Horrors White Plume Mountain Index Characters Thuria Appendix Further Reading Bart Carroll (2017-02-27). Corrode Metal. The wight can have no more than twelve zombies under its control at one time. EVOKER GIANT ICE TOAD Medium humanoid (any race), any alignment Large monstrosity, neutral Armor Class 12 (15 with mage armor) Hit Points 66 (12d8 + 12) Speed 30 ft. Armor Class 14 (natural armor) Hit Points 52 (7dl0 + 14) Speed 30 ft. STR DEX CON INT WIS CHA STR DEX CON 9 (-1) 14 (+2) 12 (+l) 17 (+3) 12 (+l) 11 (+O) 16 (+3) 13 (+l) 14 (+2) Saving Throws Int +7, Wis +S Skills Arcana +7, History +7 Senses passive Perception 11 Languages any four languages Challenge 9 (5 ,000 XP) INT 8 (-1) WIS 10 (+0) CHA 6 (- 2) Damage Immunities cold Senses darkvision 60 ft ., passive Perception 10 Languages Ice Toad Challenge 3 (700 XP) Amphibious. This Tales From The Yawning Portal PDF Free Download was either uploaded by our users @Live Pdf or it must be readily available on various places on public domains and in fair use format. Shortsword. Only one legendary action option can be used at a time and only at the end of another creature's turn . Melee Weapon Attack: +5 to hit, reach 5 ft ., one target. The leucrotta has advantage on Wisdom (Perception) checks that rely on smell. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. Protection. On a successful save, a target takes half as much damage and isn't stunned. STR DEX CON INT WIS CHA 13 (+l) 12 (+l) 12 (+l) l (- 5) 10 (+O) l (-5) Condition Immunities blinded , deafened , frightened Senses blindsight 60 ft . Grave Bolt. As a bonus action, the illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. APPENDIX B I CREATURES THAYAN WARRIOR THORN SLINGER The Red Wizards have a number of helpers that perform tasks in the Doomvault (Dead in Thay). The skeleton is immune to effects that turn undead. Here is the preview of PDF of Tales From The Yawning Portal, to download scroll down.. Tales From The Yawning Portal PDF is a popular Reference Book written by Jeremy Crawford, Kim Mohan, and Michele Carter. The target must succeed on a DC 13 Constitution saving throw or take 22 (3dl2 + 3) acid damage. Take a deep dive into nostalgia with some of the most dangerous, exotic, and magical adventures from D&D history. Icewind Dale: Rime of the Frostmaiden (Limited Edition) n/a. ACTIONS Multiattack. Special Equipment. ACTIONS Pack Tactics. I CREATURES DEX 14 (+2) CON INT WIS CHA 16 (+3) 7 (-2) 12 (+l) 10 (+0) Skills Perception +3, Stealth +4 Damage Resistances bludgeoning, fire , piercing Condition Immunities blinded , deafened , exhaustion Senses blindsight 60 ft ., passive Perception 13 Languages Common , Sylvan Challenge 4 (1 ,100 XP) Amphibious. Rejuvenation. A skeleton doesn't require air, food, drink, or sleep. Dread tales told in the dead of night! What I recommend is supplementing The Tales from the Yawning Portal with the 1981 version of the original module, available as a PDF for just $4.99. Legendary Resistance (3/Day). Melee Weapon Attack: +5 to hit, reach 5 ft. , one target. The spy magically turns invisible until it attacks, deals damage , casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). The kelpie can breathe air and water. Alternatively, he can choose a space within range that is occupied by a Small or Medium creature. The attacker must make a DC 14 Wisdom saving throw. Tecuziztecatl can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. While the kelpie remains motionless in its true form, it is indistinguishable from normal seaweed. D&D players, so too have tales of their dangers spread across the D&D multiverse. Bite. Innate Spellcasting. The vampiric mist can occupy another creature's space and vice versa. Hit: 4 (ld4 + 2) piercing damage. ACTIONS Blinding Acid. Any nonmagical weapon made of metal that hits White Maw corrodes. Shell. Siren touches one creature she can see within 5 feet of her. If the target can see the kelpie, the target must succeed on a DC 11 Wisdom saving throw or be magically charmed while the kelpie maintains concentration, up to 10 minutes (as if concentrating on a spell). Amphibious. STR DEX CON 6 (-2) 16 (+3) 16 (+3) INT 6 (-2) CHA 7 (-2) WIS 12 (+l) Saving Throws Wis +3 Damage Resistances acid , cold, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities poison Condition Immunities charmed, exhaustion , grappled , paralyzed , petrified , poisoned , prone, restrained Senses darkvision 60 ft., passive Perception 11 LanguagesChallenge 3 (700 XP) Blood Sense. If Var is destroyed but his phylactery remains intact, Var gains a new body in ldlO days, regaining all his hit points and becoming active again. The place is a stone building with a slate roof and several chimneys. While enlarged , the spy is Large, doubles her damage dice on Strength-based weapon attacks (included in the attacks) , and makes Strength checks and Strength saving throws with advantage. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed . Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Tales From the Yawning Portal : Item Code: C2207: Type: Adventure anthology: Author: Compiled by Kim Mohan & Mike Mearls: Published: 2017: Related: Includes updated versions of the following: Against the Giants (G1-3) Dead in Thay : The Forge of Fury : The Hidden Shrine of Tomoachan (C1) When the evoker casts an evocation spell that forces other creatures it can see, it can choose a number of them equal to 1 + the spell's level. Hit: 9 (2d6 + 2) necrotic damage. Hit: 10 (2d6 + 3) piercing damage plus 4 (ld8) lightning damage. Siege Monster. DEX CON 20 (+5) INT 4 (-3) WIS 6 (-2) Evasion. March 13, 2021. A nereid is willing to do anything in its power to recover the mantle if it is stolen, including serving the thief. - Forge of Fury (Forja da Fria) - Hidden Shrine of Tamoachan. A corridor inside the Hidden Shrine of Tamoachan is the site of a long, narrow pit with a number of large bushes along its floor. Interlopers who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon. Magic Resistance. Undead Nature. Nonmagical ammunition that hits the Ooze Master is destroyed after dealing damage . If its penalty drops to -5, the weapon is destroyed. Tales From the Yawning Portal introduces dozens unique items, monsters, and NPCs which allows the DM to slip some tricks up their sleeve. Spit Acid (Recharge 4-6). Siren 's innate spellcasting ability is Charisma (spell save DC 13). This PDF 1.7 document has been generated by 2. And yes, the concept existed just fine. Each foot of movement in water costs it 2 extra feet , rather than l extra foot . Seaweed Shape. DUERGAR SPY Medium humanoid (dwarf), lawful evil ENCHANTER Armor Class 15 (studded leather) Hit Points 33 (6d8 + 6) Speed 25 ft . The figure is a nereid- a fey water creature that can shape its environment to suit its needs. ENCHANTER Medium humanoid (any race), any alignment Armor Class 12 (15 with mage armor) Hit Points 40 (9d8) Speed 30 ft . I want to loot Belak the Druid! MARTIAL ARTS ADEPT NEREID Medium fey, any chaotic alignment Armor Class 13 Hit Points 44 (8d8 + 8) Speed 30 ft. , swim 60 ft . Theintroduction of each adventure provides ideas on adapting ittoa varietyofD&D settings.Usethatin- formationtoplace it in yourcampaignorto give youan ideaofhow to adapt it. ACTIONS REACTIONS Stupefying Touch. As a bonus action, the conjurer teleports up to 30 feet to an unoccupied space that it can see. Pseudopod. Melee Weapon Attack: +7 to hit, reach 10 ft ., one target not grappled by the lizard. If the lizard dies , a swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone. Until this grapple ends , the target is restrained. Standing Leap. Tales from the Yawning Portal is many things. Pack Tactics. The spy makes two shortsword attacks . DDAL06 Tales from the Yawning Portal Complete Adventure Bundle [BUNDLE] - This special bundle product contains the following titles.DDAL06-01 A Thousand Tiny Deaths (5e)Regular price: {disp. ACTIONS Withering Touch. Creatures that can't be charmed are immune to this effect . ACTIONS 1/day each: charm person.fog cloud, greater invisibility, polymorph (self only) Magic Resistance. Tales of the Yawning Portal Explained in 8 Minutes | D&D 5e Dungeon Adventures Green DM 7.17K subscribers Subscribe 1.3K 33K views 2 years ago #dnd5e #dnd Tales of the Yawning Portal. lfthe leucrotta scores a critical hit, it rolls the damage dice three times , instead of twice. Melee Weapon Attack: +11 to hit, reach 20 ft., one target. While retracted, Kalka-Kylla gains a +4 bonus to AC, and it has a speed ofO and can't benefit from bonuses to speed. Tales of the yawning portal pdf is a compilation of classic dungeons and dragons adventures and includes iconic modules like Tomb of Horrors, White Plume Mountain, The Hidden Shrine of Tamoachan, Dead in Thay, Against the Giants, Sunless Citadel, Forge of Fury. Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. See appendix B for the item's other properties . The target must succeed on a DC 13 Dexterity saving throw or be knocked prone. Hit: 7 (ldlO + 2) bludgeoning damage, and the target is grappled (escape DC 12). If immersed in water, the nereid can make itself invisible as a bonus action. Melee Weapon Attack: +5 to hit, reach 5 ft. , one target. On a failure, it also runs out of breath and can't speak for 1 minute. Dread Tales told in the Dead of Night. The kraken deals double damage to objects and structures. If the spy lacks the room to become Large, it attains the maximum size possible in the space available. 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