Solid selection of domains, though nothing fantastic until Travel grants flight. Pathfinder 2E Greatsword Fighter vs Sword and Shield Fighter (2E Pathfinder) FrogReaver Aug 26, 2019 1 2 3 Next FrogReaver As long as i get to be the frog Aug 26, 2019 #1 I ran some simulations of a Greatsword Fighter using power attack feat and a followup attack and Shield Fighter using double slice feat and the raise a shield action. The original alternate theme for the Archives of Nethys. Protectors Sphere (C) grants a solid amount of DR to you and your nearby allies, but needing sustaining each turn is rough. Alignment, edicts and anathema are also important. Having access to Trip at reach is basically all you're getting here. New Pages | Recent Changes | Privacy Policy. Generally useful, or has decent combos and tools for specific builds. If youre not insanely evil, you wont want Treerazer as your deity. Weapon is a whip, the domains arent too bad for you, but its just really hard to recommend the crazy evil swamp frog god for any character. Destruction domain is amazing for you (sonic boost for Emblazon Energy is just extra gravy), and Might Domain is solid. Urgathoa, Goddess of Nightmare Fuel NE (LE, NE, CE). The glittering hoard of a terrifying dragon! Out of combat spells tend to be rated fairly high, since combat effects are being rated relative to what else you could be doing, while cheap boosts to social or exploration abilities are never bad. A variant of the Round feel, more compact. Longsword has Versatile P. Great. . New comments cannot be posted and votes cannot be cast. Throwing an item would be treated as Improvised Weapon, and I'd rule it like bombs in terms of missing the attack roll. Now I can be useless against skeletons with two diffirent flavors! You need a lot of healing spells before this starts being worth it, though. Warpriests (B). A variant of the Light theme, based on the Rulebooks. You also have to be CE, with some demanding and disruptive edicts and anathema. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9, but they're summarized here, followed by the rules for weapons and dozens of weapon choices. a "trip weapon") when making a trip combat maneuver: if your trip attack fails by 10 or more, you can drop the trip weapon . Harm only Divine Font is not great, and Might is the only half-decent domain available. Death Domain. You get your choice of divine fonts, Athletics training, and a set of edicts and anathema which shouldnt be too problematic. It can surpass the longsword (very slightly) while the wielder has 4 attacks (such as being quickened or with a class feat that provides extra Strikes for the same Actions). Edicts and anathema shouldnt be too tough. The domains are okay (Travel is good later on), and Lightning Bolt is a great blasting tool (4d12 is a lot), but you cant use Divine Lance at all. A for Warpriests, C otherwise. Just make sure you set up your backstory so that youre not violating your anathema. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights. If you dont see the value in this, you havent played enough Paladins. An alternative feel, based on the Rulebooks. A variant of the Round feel, more compact. C for Clerics, D for Champions. Passion Domain. Not bad. Warpriests (C). The original alternate theme for the Archives of Nethys. Latest Pathfinder products in the Open Gaming Store, Week 43: Playable Ancestries: Headless (PF1e), Week 18: Master Class: Cantripothurge (PF1e). The anathema might be a little awkward in certain campaigns. Warpriests (D/A). The default theme for the Archives of Nethys, forged on the fires of CSS3. Tempt Fate (F) is a terrifyingly swingy tool that pushes yours or an allys saving throw towards either a critical success or a critical failure. | Cepheus SRD Depending on whether magic or might forms the foundation of their combat style, different characters wont be interested in the same options, As such, many options will therefore have more than one rating, and specific explanations explaining who its good for (or not). | d20 Anime SRD This trait indicates the alternate damage type. Light theme with purplish hues and a simpler font. You get access to both Lawful and Good for Divine Lance. Edicts and anathema are very easy to work with. S. Champions (C). A: An excellent choice that all characters of this class will want. Has no use in combat, and needs Intimidation investment. Cloistered Clerics (D). Lamashtu, Goddess of Big Scary Monsters CE (CE). Sarenrae, Goddess of Praise the Sun NG (LG, NG, CG). Legal Information/Open Game License. Warpriests mostly care about the fire damage typing for Emblazon Energy. Light theme with purplish hues and a simpler font. This includes yourself, but youre unlikely to have many resistances anyway. Warpriests (D). An alternative feel, based on the Rulebooks. Since Champions get free reactions to prevent damage, it's abysmal for them. Blind Ambition (D) offers a small bonus to specific coerce checks. Either way, its pretty niche. Cloistered Clerics (C). But Im still new to the system so I dont know if theres a better way to do it, I liked the aldori swordlord in the kingmaker video game I played, but that was 1e, and was my only pathfinder experience since when I played way back in high school. Light theme with purplish hues and a simpler font. Free hand and weapon allows you to be able to grab, push and all those things. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. They apply these bonuses to both attack and damage rolls when used in combat. B: A strong choice. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. Warpriests (D). Torag, God of Hammers (And Not Thunder) LG (LG, LN). This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. An alternative feel, based on the Rulebooks. Vibrant Thorns (A for Warpriests, B for Champions, D for Cloistered Clerics) is a single-action self-buff which punishes anything that hits you, and punishes them more if youre casting positive spells. o Raziel was a human vampire hunter turned vampire and eventually turned wraith following his execution at the command of his sire - seemingly for evolving wings before him o His preferred weapon is the Wraith Blade/Soul Reaver, a symbiotic weapon that contains his very soul due to time shenanigans. Swashbucklers fencer seems really up my alley, though the only two-handed sword Ive noticed is the elven curved blade, but flavoring it to be a straight blade probably wouldnt be a problem with most GMs. Cloistered Clerics (D). Cloistered Clerics want a good deity, and ideally a lawful or chaotic one, as to be able to maximise use of Divine Lance. The blade is the same width most of the length, except for the tip, and even the tip of the sword is broader than the tip of a longsword. The classic look for the Archives of Nethys. Champions cannot currently serve Urgathoa. Longswords can be one-edged or twoedged swords. Recent Changes Darkened Eyes (C, or B if your party can work without light) is a single target debuff that negates low light vision and darkvision, and potentially blinds the target. | OGN Articles B for blasters, C otherwise. Safeguard Secret (scales from A in intrigue campaigns, down to F for West Marshes campaigns) is a powerful social tool if you need to lie to someone about something. You dont get Divine Lance, mindlink and ghostly weapon are fairly niche, and the domains are underwhelming. Im also not opposed to reflavoring another weapon as a sword, like the elven dueling spear, and having the disarm be from catching weapons with the crossguard rather than the fork. Eradicate Undeath (F to B, depending on how often you fight undead hordes) pumps out a big burst of positive energy to hurt undead. Cities Domain. Cloistered Clerics care primarily about their expanded spell list, and then their focus spells, with deific weapon a tertiary consideration at best (though ranged weapons are very good to have). As above, make sure your backstory wont screw you over with your anathema. A variant of the Round feel, more compact. Word of Freedom (C) lets you temporarily supress the confused, frightened, grabbed, or paralyzed condition, which can be critical in a pinch. Either universally useful, or a defining part of a good build. | Forge Engine SRD The glaive is a decent enough weapon; a d8 is low for a two-handed weapon, but reach makes up for it (deadly is largely irrelevant for you). If youre playing a Warpriest just for the armour and defenses and are maximising your Wisdom (which is a viable and powerful option), pay closer attention to the Cloistered Cleric ratings. Its pretty good when its relevant, but its often irrelevant. Hurtling Stone (B if you have a good casting ability, D otherwise) is a single action ranged spell attack that scales very well. Travel Domain gets you a fly speed from 9th level, which is worth the feat investment. Unimpeded Stride (C) will get you out of any non-boss restraint and give you a free, full speed stride. Pathfinder RPG Core Rulebook. Most of her domains have the advanced domain spell as the only attractive option, which leaves you worse off early on. The lack of anything good on a success and potential for disaster makes this pretty bad. Champions cannot currently serve Asmodeus. The whip is an okayish weapon, though you'll never want to actually utilise the finesse trait (and a d4 is very underwhelming). Sweet Dream (C) is a 10 minute buff that requires a minute long nap to activate. Champions (C). Light theme with purplish hues and a simpler font. Cloistered Clerics (C). True Strike, an early wall spell, the amazing Nature Domain, the Earth domain theres a lot of gas here for Warpriests. F: You should actively avoid this option. Alignment enables Redeemers only. Needs a high save DC. Asmodeus offers a strong trio of mental spells. | Everyday Heroes SRD Champions cannot currently serve Norgorber. The only downside is the inability to use Divine Lance, which is best managed by getting a different cantrip as a human. Captivating Adoration (C) is an okay AOE debuff centred on yourself. Shes best suited to charismatic characters in intrigue campaigns. C: A solid choice. Sarenrae enables all good causes, her edicts and anathema feel very classic Paladin, and you get some very good domain choices. Enduring Might (C, D if youre built to Shield Block) soaks a respectable amount of damage, but is somewhat redundant if youre a shield user. So a longsword would be a "thin steel material" while a bow would be . Champions cannot currently serve Lamashtu. Mostly average domains (Truth is nice), underwhelming spells. The spiked chain is a two-handed d8 weapon without reach. Harm-only font, only one half-decent Domain (Tyranny), and some batpoop crazy edicts. The glittering hoard of a terrifying dragon! Just accept that this isnt the deity for the cloth priests. Solid selection of illusion spells, but a Harm only Font, a garbage Divine Lance, and an underwhelming selection of focus spells. Warpriests (D). The classic look for the Archives of Nethys. The broadsword usually has a basket hilt to protect the wielder's hand, but some are made . Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. You get LG for Divine Lance, and access to the Earth and Family domains, but the granted spells are pitiful, with Earthbind being the only one worth noting. The DC of Recall Knowledge checks related to these creature is increased by 2. A variant of the Dark theme, with stronger color contrast. Cost 15 gp Weight 4 lbs.Damage 1d6 (small), 1d8 (medium) Critical 19-20/x2 Type slashingCategory one-handed Proficiency martialWeapon Group heavy blades. Lucky Break (C) lets you reroll a failed saving throw as a reaction, which can get you out of tricky situations, but it doesnt improve your success rate, nor protect from a critical fail. Cloistered Clerics (D). NOTE: This guide assumes that if youre playing a Warpriest, youll have a lower Wisdom and will be investing abilities heavily into being a martial character. Light theme with purplish hues and a simpler font. Light theme with purplish hues and a simpler font. Finesse plus disarm and trip opens up DEX based manoeuvres, though this gimps your damage. Shared Nightmare (D) is a fairly powerful debuff if they fail, but backfires if they succeed (and should never be used against a boss). A variant of the Dark theme, with stronger color contrast. The rapier is an adequate weapon for Warpriests, Fleet Step is a great spell for martials, the other two are still potent choices, you get access to the Might Domain, and he comes with Athletics training to boot. Alignment enables Paladins only. Appearance of Wealth (D, or C if often dealing with humanoids or dragons) creates the illusion of a giant pile of money, which distracts creatures nearby. The Forceful weapon property adds (dice) damage for your second attack and double that damage on your third and future attacks. Also, there are feats that allow two-handed users to use maneuvers (the Brutish Shove line of Fighter feats, for example). Longspear - Weapons (Base) - Equipment - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Armor Shields Weapons Feats + All Feats General General (No Skill) Skill Game Mastery + Afflictions Creatures Hazards Rules + All Rules The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Any hit with this sword deals 1 extra fire damage. It gets a lot of its rating for being a form of healing that can be recharged by Refocusing for ten minutes out of combat and therefore is mostly redundant with Lay on Hands. Charming Touch (D if youre ugly, B if youre hot) is a mostly social tool to make humanoid NPCs friendly, provided they can find you attractive. A variant of the Dark theme, with stronger color contrast. Their blades are heavy and they're between 3 and 4 feet in length. Treerazer, Wannabe Demonlord and a Hippies Worst Nightmare CE (NE, CE). Damage 1d6 (small), 1d8 (medium) Critical 19-20/x2 Type slashing Category one-handed Proficiency martial Weapon Group heavy blades | Warrior, Rogue, Mage SRD New Pages Nethys is unique among the divine in that he offers a full NINE granted spells, as opposed to the usual three. Champions cannot currently serve Treerazer. Travel for flight is also worth consideration. On Golarion. F, but better in specific campaigns. The default theme for the Archives of Nethys, forged on the fires of CSS3. For lore reasons, Zon-Kuthon gets much more interesting with a Cleric or Champion of Shelyn in the party, since you get to represent the super edgy and broken older brother who is still super protective of his little sister. Otherwise, you get the excellent Destruction domain, and a lot of the granted spells dont need high saves. 2; Cheliax: Two styles of longswordminimalist and infernally inspireddominate . Zon-Kuthon, God of Edgy Characters LE (LN, LE, NE). Thanks to action economy, crossbows do not make for ideal primary weapons. Warpriests (C). The default theme for the Archives of Nethys, forged on the fires of CSS3. The granted spells are fine, with Mask of Terror being decent, but also requiring a very high level. Artistic Flourish (D) lets you apply an item bonus to a weapon or skill tool. Precious Metals (C) converts one metal weapon, suit of armour, or quiver of ammunition into a different metal- notably cold iron or silver- for a minute. Pushing Gust (F) is crap. Archived post. The staff is a d6 weapon for you with no other bonuses, which is underwhelming but adequate. A variant of the Round feel, more compact. All magic weapons are also masterwork weapons, but their masterwork bonuses on attack rolls do not stack with their . Warpriests (B). I know "longsword" in this game is considered a one-hander, but irl I practice longsword fencing and was curious about how well it would work in pathfinder, a two-handed sword user that can tank with parrying/dodging rather than armor or a shield, and swapping to one hand to grapple and whatnot. Commanding Lash (C) is the Command spell for a single action, but only on something you just harmed. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. Pathfinder 2e player here! It is both a musical instrument and a weapon, and it takes considerable skill to fully use it in combat. Pretty good for the flight alone. Light theme with purplish hues and a simpler font. A variant of the Dark theme, with stronger color contrast. The world of Golarion is rich in divine influences. You still use your Strength modifier when calculating damage. The original alternate theme for the Archives of Nethys. Needs a high save DC. Champions (B). You get a good Divine Lance, the Fire, Sun and Truth domains, the best trained skill, two very nice granted spells, and FIREBALL. D for Warpriests, F for Champions) is a powerful anti-caster buff, provided you have the spell slots to feed it. Its not a strong debuff, but it helps in a pinch, and you can also use this in survival situations where you need food and can tolerate horrible discomfort as it materialises in your stomach. Item 2+. Localised Quake (B) is a powerful, if short ranged, AOE that scales well. Deities bring quite a lot to the table in Pathfinder Second Edition, and different characters will be interested in different aspects of them. A variant of the Round feel, more compact. For example, you can trip with a longsword or an unarmed strike, even though those weapons don't have the trip special feature. Face in the Crowd (C in urban intrigue, F elsewhere) lets you hide in a crowd. For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet. The original alternate theme for the Archives of Nethys. The original alternate theme for the Archives of Nethys. Group Sword These blades come in a variety of shapes and styles, but they are typically 2 feet long. Due to a sheer lack of reliability around this and room for interpretation, its a difficult tool to use effectively. The default theme for the Archives of Nethys, forged on the fires of CSS3. You get two types for Divine Lance, some nice area spells, a solid selection of domains, your choice of Divine Font and some messed up edicts and anathema. Solid damaging spells, and access to the Destruction and Earth domains. Scimitar has Forceful. So Pf2e does not have an Intercept action per se, however.. Handing an item to another Player requires an Interact action. | Dungeon World SRD C, but talk to your GM first. The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Alignment enables Paladins and Redeemers. Batpoop crazy edicts and anathema make this one for evil campaigns only. Two actions to push 5-10 feet, with prone on a crit fail, is barely worth it for free, let alone for a focus point. What? Everything here is great. Warpriests (A). Alignment enables Liberators only. Moonbeam (C for Clerics, D for Champions) is a ranged blast with an automatic debuff attached, and utility against silver vulnerability, but mediocre damage. Apr 6, 2021. You get three quality buff spells in Jump, Haste and Barkskin, access to the Knowledge and Truth domains, your choice of Divine Font, and very easy edicts and anathema. The falchion is a rough choice of weapon. An alternative feel, based on the Rulebooks. Champions cannot currently serve Gogunta. Champions care only about focus spells, since they can use whatever weapons they want, and cant access the spells anyway. If youre already casting a full spell each turn, its almost free. The classic look for the Archives of Nethys. Positive Luminance (B for Clerics, or A if in an undead heavy campaign) generates a steadily expanding aura which punishes undead for hitting you, and can be expended for either a large heal or an undead blast. You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. The shortsword is an adequate weapon, and the whole toolkit makes for an effective infiltrator, but the Cleric chassis isnt otherwise well suited to this. Knowledge Domain. Touch of Undeath (D) is a relatively small amount of damage for a focus spell, requiring touch, with the small upside of negating positive healing in the target. Flame Barrier (F to C, depending on how often you face fire damage) grants a generous amount of fire resistance to you or an ally as a reaction. For weapons, you should already have better ones, and it doesnt provide a damage boost (just accuracy), so its mostly limited to getting the most from your tools. The critical fail backfire effect means you want a strong Will save to begin with, though. Warpriests are most likely to be picky about their deity, since they care heavily about the choice of deific weapon, and also want useful spells and focus spells- and often different ones at that to their clothed brethren. Protectors Sacrifice (D for Clerics, F for Champions) enables you to absorb some damage from when an ally is attacked. Usage varies by weapon; Bulk varies by weapon. | ACK-SRD | Gods and Monsters SRD Calistria, Goddess of Spite and Hookers CN (CG, CN, CE). Cloistered Clerics (D). Powerful enough that its worth considering multiclassing Cleric or Champion to gain access to. Deaths Call (C for Clerics, D for Champions, B if regularly fighting undead) grants temporary hit points on a reaction when something dies, and more if its undead. Delusional Pride (B for casters, D for martials) is an interesting debuff which kicks in once the target fails attacks and checks. Its enough that this works. Just check with allies first. Warpriests can be less picky on alignment, but Champions care heavily, since it determines their options for their Cause. Agile Feet (D) is just a worse Athletic Rush. Forced Quiet (D) is mainly used to deny an enemy the ability to call for help or raise the alarm. An alternative feel, based on the Rulebooks. Alignment enables Paladins and Redeemers. The original alternate theme for the Archives of Nethys. The classic look for the Archives of Nethys. Pity the granted spells suck. Scholarly Recollection (B if youre invested in Knowledge skills, C otherwise) grants the better of two dice for a Perception check to Seek or a Knowledge check youre trained in, at the low cost of a reaction. Its a nice reaction for Clerics, but competes with Champions for theirs. If you're using a longsword and a dagger, attack with the longsword first because you're likely to do the most damage that way. Alignment enables Paladins and Redeemers. Champions cannot currently serve Rovagug. Champions cannot currently serve Gorum. The classic look for the Archives of Nethys. Light theme with purplish hues and a simpler font. Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures.
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