Benefit: When in wild shape, treat your size as one category larger for the purpose of calculating CMB, CMD, carrying capacity, and any size-based special attacks you use or that are used against you (such as grab, swallow whole, and trample ). (1/5) Ranged Combat (The Lord of the Wild) [Dex >>> Str > Con/Wis > Int/Cha] (1/5) Face/Skill Monkey [Cha/Int > Wis/Dex > Con > Str] Races (6/5) Extreme Stat Bonuses, and Multiple Powerful Abilities (5/5) Bonus to Main Stat, Bonus to Secondary, and Powerful Race ability (4/5) Races: Bonus to Main Stat, Bonus to Secondary or Powerful Race Ability. If he's smart enough (i.e. Advanced Race Guide Skill Feats 2nd At 2nd level and every 2 levels thereafter, you gain a skill feat. For more information, please see our Pathfinder Gamemastery Guide [P2] - Logan Bonner 2020-03-10 Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. | Into The Unknown You must be trained or better in the corresponding skill to select a skill feat. There is no a lot of wild shape feats even on 4 level. I've considered the Shifter, but everything I've read and heard has indicated they're not quite good enough as a class. Web wild shape focus 1 uncommon druid polymorph transmutation source core rulebook pg. Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his or her birth. Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments, buff . At lvl 9. Pet had 41 AC, +27 attack modifier, 26-33 dmg per attack. | 13th Age SRD Heart of the Kaiju. Legal Information/Open Game License. | Heroes and Monsters SRD The armor is effectively gone when you wild shape. Alertness 3rd Dealing with the feat type monstrous. Critical Feats 4. It does cost two feats (Spell Focus (Conjuration) probably won't see much use from her), but its likely to be worth both of them. Light theme with purplish hues and a simpler font. New Pages | Recent Changes | Privacy Policy. This gives her the Wild order but does not actually grant Wild Shape (yet). You keep the 18 wis for saves, initiative, skills and the occasional offensive spell. A variant of the Light theme, based on the Rulebooks. They grant characters abilities that others lack, giving them an edge in the right situation. So, I've just finished Act I and am around 16 hours into the game. This site may earn affiliate commissions from the links on this page. Archived post. | OGN Articles By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. While some feats specifically interact with a PC's race or class, most can be taken by anyone who meets the prerequisites. Due to a life dedicated to hunting and stalking, you gain bonuses to skills when in rural or wild areas. | GumshoeSRD Fly (Dex): One rank is plenty. Prerequisites: Wild shape class feature, druid level 8th. | Open Fantasy SRD While some feats specifically interact with a PC's race or class, most are available to anyone who meets the prerequisites. Dragon wild shape is a feat that lets you wild shape into a Small or Medium dragon. Mythic Adventures | 5th Edition SRD Cast spells without need for costly material components, Gain a +1 competence bonus on saving throws when using, Conjured creatures gain a miss chance when using, Your divination spells are more accurate when using, Your enchantment spells are more potent when using, Deal damage to an adjacent creature when casting an evocation spell with, Your illusion spells are more potent when using, Targets of your necromancy spells are shaken when using, Gain a +2 bonus on attack rolls, ability checks, or skill checks when using, Companion gains a 1-point eidolon evolution, Mesmerist level 11th, painful stare class feature, Painful stare causes the sickened condition, Once per day, reroll a failed Will saving throw against an enchantment spell or effect, Exile's Path, character level 5th, half-elf, Gain a +2 bonus on saving throws against scrying or divination effects and a bonus on Stealth checks, Exile's Path, Seen and Unseen, character level 11th, half-elf, You are not considered elven or human for the purose of harmful spells or effects based on your type, No penalty on attacks made with one exotic weapon, May wield a one-handed or light weapon with a net, Add one or two spells to list of spells known, Gain resistance 5 to an energy type you do not have resistance to, Gain a +2 racial bonus on saving throws against spells or effects of a selected school, Caster level 7th, mental focus class feature, Monster lore class feature, base attack bonus +11, Use your lore to gain attack and damage bonus against a single creature, Add your Wisdom modifier to the number of minutes per day you can use animal focus, Bane is extended a number of rounds equal to your Wisdom, Increase hypnotic stare's range by 10 feet, Gain one additional phrenic amplification, May use bane ability 3 additional times per day, Gain 2 additional cantrips or orisons known, Channel energy two additional times per day, Eidolon adds 1 point to its evolution pool, Amateur Investigator or inspiration class feature, Use lay on hands two additional times per day, Your lay on hands benefits from one additional mercy, Use bardic performance for 6 additional rounds per day, Gain 3 more points in your arcane reservoir, Use touch treatment two additional times per day, Gain a wild talent at least 2 spell levels lower than maximum, Detect alignment ability class feature, caster level 6th, Determine target's exact alignment after 3 rounds of observation, Gain +1 hp and +1 skill rank in your favored class, Gain a +2 bonus on all skill checks for ranked skills; use "trained only" skills untrained, Nonproficiency penalty with weapons, armors, and shields is halved, Mesmerist level 7th, painful stare class feature, Painful stare causes the fatigued condition, Bonus to CMD and AC when attacked by favored enemy, Spell DCs are 1 higher for your chosen enemy, Judgments have greater effect on creatures of a specific type, chosen from the ranger's favored enemy list, Aura of courage expands and makes allies immune to fear effects, Gain a +1 bonus on saving throws against effects with the emotion descriptor, Reroll a natural 1 on a saving throw or attack roll, Demoralize a creature as a free action on a confirmed critical hit, Ordained as a champion of your faith; have the Devoted, Faith-Bringer, or Moral Debt background, Add +2 to single attack, caster level check, saving throw, or skill check, When ally successfully feints, opponent loses Dex bonus against your next attack, When ally successfully feints, you gain attack of opportunity against opponent, Gain +2 bonus to CMD against bull rush,grapple, overrun, repositioning, and trip, Revert to savage behavior in the wilderness; have Raised by Beasts background, Gain +2 bonus on Dex- and Str-based ability and skill checks and a +1 bonus on Reflex saves when you gain a morale bonus to Str, Lose 2 hp each round you fall below 0 hp or fewer, but you are not staggered, Con 13, half-orc, orc ferocity racial trait, Ferocity racial trait, half-orc or orc, rage class feature, Spend a round of rage to negate hit point damage that would kill you, Take no penalty for repairs made with improvised materials. Planar Wild Shape Prerequisite: Wild shape class feature, Knowledge (planes) 5 ranks. | True20 SRD Prerequisites: Wild shape class feature, druid level 8th. Sell at the Open Gaming Store! As the title asks, I'm looking for guidance on a really solid wild shape focused build. Combat Feats* Teamwork Feats Plus, this will work well later in Wild Shape. Gain low-light vision, darkvision 120 ft. Gain temporary hit points when reduced to 0, Str 13, Int 3; base attack bonus +3; naga, serpentfolk, or constrict special attack, Creatures that take constriction damage from you are also shaken, Your constrict attack deals double the number of damage dice, Wield a torch as a weapon and gain +1 attack bonus with melee weapons that deal fire damage, Replace bard spell damage with fire damage, summoned monsters gain fire attacks, See through fire and smoke without penalty; immune to the dazzled condition, Gain a +2 bonus on saves against spells with the fire descriptor, Gain fire resistance 5; treat fire spells or alchemist bombs dealing fire damage as 1 higher level, Foes you strike lose their flanking bonus against you, Spell with the fire, light, or electricity descriptor dazzles creatures it affects, Land speed increases by 5 feet regardless of armor or encumbrance, Sacrifice regeneration to increase land speed by 10 feet for 1 minute, Take a move action and another standard action while flying, Gain +4 on concentration checks while adjacent to your eidolon, Inspiration class feature, keen recollection class feature, Roll d8s or higher when you use inspiration on chosen skills, Gain +4 on concentration checks while phantom is adjacent or within your consciousness, Increase save DC of spell for one target in a group, Robbed of your possessions; have An Eye for an Eye, Hated Foe, Raiders, or Vengeance background, Add +1 DC to spells or abilities when you use them against a chosen group, Channel energy to give orcs a bonus on weapon damage and critical hit confirmation rolls until your next turn, Base attack bonus +3, ability to cast 2nd-level arcane spells, ability to cast at least one arcane force spell, Lose a prepared spell or a spell slot to increase your speed, Suffered permanent memory loss; have Reincarnated background, Duration of mind-affecting spells is halved; +2 bonus on Perception checks, Spellcraft 5 ranks, keen recollection class feature, When a spell is cast, record its formula later, Break armor or shield to turn critical hit into a normal hit, Adaptable luck trait additional one time per day, Adaptable luck trait additional one time per day, increase luck bonus by 2, Spell deals more damage and can be cast while in a rage, Increase your base speed by 20 feet when your size increases, Faced powerful undead, evil outsider, or aberration; have Raised Among the Dead or The Dead One background, Gain +2 bonus on Knowledge (dungeoneering, planes, religion); +2 bonus against fear effects, Gain the ability to see up to 15 feet clearly in magical darkness, such as that created by the, Gain more spell-like abilities and use your gnome spell-like abilities more often, Base attack bonus +1, gnome, proficient with all martial weapons, Gain a +1 bonus on attacks with gnome weapons, Wield Medium firearms without taking the size penalty, Regain 1 round orage when you confirm a critical hit or a critial hit is confirmed on you, Gain additional duergar spell-like abilities, No longer take an AC penalty while in a blood frenzy, Combat Expertise, Greater Blood Frenzy, base attack bonus +6, blood frenzy ability, sahuagin, Give up your regular attacks to make one melee attack against each bleeding or wounded opponent within reach, Cha 13, lay on hands class feature, mercy class feature, Lay on hands heals extra hit points if the target doesn't need a mercy, Expend 10 uses of lay on hands to bring a dead creature back to life, Use wild empathy to intimidate and expand the creatures it can affect, Roll twice and take the higher result on Fort saves against a non-mythic source, Gain a +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait, Deal 1/2 Strength modifier damage when rending and biting on the same turn, Speak with burrowing animals as spell-like ability, Gain a +2 morale bonus on attack and damage rolls against creatures that have attacked you, Drow-blooded and drow magic racial traits, half-elf, You count as a drow for any effects that relate to race, With a full-attack action, each hit against the same opponent deals extra damage, Gain +1 bonus on attack rolls and CMB checks made using a helmet; +2 bonus on saves against spells and special abilities against being staggered or stunned, Add +1 to AC against critical hit confirmation rolls when wearing a helm, apply half damge from critical hit to helm, Dented Helm, Hard-Headed, base attack bonus +11, dwarf, Add +1 to AC against critical hit confirmation rolls when wearing a helm, apply all damage from critical hit to helm, Gain extra abilities when performing within an artificial structure, Gain a hero point, and your maximum is increased to 5, Gain 2 hero points when you level instead of 1, Have a chance to retain spent hero points, Abjurations and divinations treat you as the possessed creature, Int or Cha 21, Hidden Presence, Manipulative Presence, Gain a +1 morale bonus on saving throws when you are within 30 ft. of at least two other hobgoblins, Have an ally with this feat deal damage to you to break an ongoing mind-affect effect that allows a saving throw, Gain a +2 bonus on attack and damage rolls when charging with an ally, Gain a +1 shield bonus to AC when lashed to a horn harness, Gain attack bonus and damage from charging with a readied melee attack, Use your character level to determine powers and abilities for your mount, Halt movement while flying without making a, Receive one bonus skill rank (up to four), Handle Animal 1 rank; animal companion, divine bond (mount), or mount class feature; human, Gain +2 bonus on Handle Animal and Knowledge (nature) checks on a type of animal, Implant a bomb in a willing or helpless creature, Use generic focus efficiently with an implement, Non-mythic creatures that take damage from your channel roll twice on their saves and take the lower result, Counterspell with spell of the same school, Spells of the same school and equal or higher level can counterspell, Reflect a counterspelled spell back on its caster, Proficiency with weapon, base attack bonus +8, When ally confirms a critical threat, you gain an attack of opportunity, Dirge of doom expands to 60 feet and can cause fear up to frightened, Improved Dirge of Doom, ability to perform dirge of doom, Your dirge effects linger and can cause fear up to panicked, Familiar's abilities improve based on mythic tier, Base attack bonus +4, halfling, low-blow racial trait, Gain a +2 bonus to confirm critical hits against opponents larger than yourself, Gain a sacred bonus on monster lore checks, Damage for natural attack increases by one step, Spells affect both you and your bonded creature, Ability to acquire an animal companion, an eidolon, a familiar, or a special mount, Divide spell duration with the companion creature, May apply contact poison to unarmed strikes, Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8, Unarmed strikes deal bludgeoning or piercing damage, Add piercing damage to unarmed attacks, and demoralize opponents, Dex 18, Combat Reflexes, Improved Unarmed Strike, Weapon Focus (unarmed strike), base attack bonus +16 or brawler level 12th, When you fight unarmed and a foe misses with all melee attacks, it provokes attacks of opportunity from you, Take 2 penalty when fighting defensively, May deflect one attack per round while fighting defensively or using total defense, When you deflect an attack, you may make an attack of opportunity. You keep the AC bonus from the armor if it has the Wild property. Bestiary Your wild shapes are mighty and muscular. Web wild shape focus 1 uncommon druid polymorph transmutation source core rulebook pg. Your wild shapes are mighty and muscular. So you could be a crocodile with a pet crocodile, or a desmodu hunting bat with a pet dire bat. You can transform into a powerful magical creature. If you're building a melee or DPS Druid, this Feat is one of the best in D&D. 139 4.0. The glittering hoard of a terrifying dragon. Untyped Feats, Dispel magic target takes a 2 penalty on saves, Add +2 to the DC for all saving throws against selected special attack, Use a single revelation more times each day, Carry a curse or have the Cursed Birth background, Target a creature with a hex a second time that day if it made its save the first time, Smite evil class feature, base attack bonus +5, Trade smite evil damage for bonus on combat maneuver checks, Failed grapples against you cause attacker to fall prone, Pick up items with your tongue, perform steal or disarm combat maneuvers, or make melee touch attacks, +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; ignore the first 30 feet of falling damage, +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; gain supernatural fly speed equal to base speed (good maneuverability), Channel energy can heal or harm outsiders, Channeled energy effects creatures with the alignment you choose, not just the subtype, +2 bonus on level checks to overcome spell resistance, Opponent must spend 1 extra manifestation point to defend itself, No levels in a class with grit class feature, Gain limited amount of grit and access to gunslinger deeds, Gain 2 extra grit points per day, and maximum grit increases by 2, Spend 1 grit point to recover powder or ammunition from your person, Gain a minor pool of inspiration for use with, Expend inspiration to gain a limited version of studied combat, Int 13, Studied Combatant, base attack bonus +8, Studied strike grants a +4 bonus on attack rolls and damage rolls, Gain a minor pool of panache to use with a 1st-level swashbuckler deed of your choice. 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